TinkerQuest - Autonomous bug agents and cost

New day, no sleep, new problems. I am still waiting in the hospital and still nothing else to do.

Probably a good time to check in on costs. Yesterday I ran out of tokens for the night. All in all, I spent a whopping 0.8€ across more than 24 h. In that timeframe, I iterated through 2 PoCs and set up tests and used a bunch of tech I never used before. Building something new has never been so cheap.

But I am also not done yet. All my TinkerCAD1 interactions are broken and I don’t know why. Hard to figure out what is wrong without logs. So off we go adding some baseline observability so Sol can apply a fix.

IMG_0077

Next interaction, next error. Sending Codex questions from within TinkerQuest also fails. I start another Codex session and do the same bug fix exercise again. Until I realize that I can automate all of that. Every new error log will trigger a Codex session that analyzes and fixes the bug. If an error cannot be fixed because it is triggered by a dependency like TinkerCAD, it becomes a warning and gets ignored in the future.

Now, I have an agent running alongside my app and modifying it when it finds a problem. That is somehow wild.

Previous read: TinkerQuest - Nightshift and an MVP

Footnotes

  1. Tinkercad